I’m not a gamer, but Civilization 5 recently came out and the reception has been overwhelmingly positive.
Reader Larry points out that the game has a very interesting way of separating piety and rationalism, two of the game’s “social policy branches.”
Turns out you can’t have both at once:

Before you begin to gloat, keep in mind that “Piety increases the Happiness and Culture of the adopting civilization” while Rationalism “improves the civilization’s ability to use and generate Science.” Those are apparently not one and the same things… who knew.
It’s Moving Day for the Friendly ..."
It’s Moving Day for the Friendly ..."
It’s Moving Day for the Friendly ..."
It’s Moving Day for the Friendly ..."